#pragma once

#include "Math/Vec3.h"

//contains 8 points of frustum
struct SFrustumPoints
{
    SVec3 LeftTopNear; //(-1,-1) in NDC
    SVec3 RightTopNear;
    SVec3 LeftBottomNear;
    SVec3 RightBottomNear;

    SVec3 LeftTopFar;
    SVec3 RightTopFar;
    SVec3 LeftBottomFar;
    SVec3 RightBottomFar;
};